![]() Screen-tapping, -tracing and -swiping are all integral to the experience, and at all times feel responsive and rewarding. ![]() By offering three distinct types of gameplay, Curtain Call is varied in its delivery of systems and entertainment. This unique approach to designing the core and supplemental parts of Theatrhythm makes for a game that never feels like a one-trick pony as many of its competitors do. Gameplay-wise, Curtain Call is an amalgamation of rhythm elements, character customization and light combat mechanics, giving birth to an in-depth rhythm-RPG hybrid the likes of which is not seen often. ![]() This makes sense too, seeing as Curtain Call is a rhythm game first and foremost and one packed full of content as well. This means-to-an-end approach shouldn’t be looked upon with any kind of disdain, however, as this is a title that puts gameplay above all else. Thus, the synopsis of a world without music needing restored through the collection of musical notes called Rhythmia is strictly doled out for the sake of giving some semblance of a narrative construct for all the Final Fantasy characters to gather under one roof. ![]() In fact, outside of the introductory cutscene, the concept of story is practically non-existent. But is that enough to entice returning players and newcomers alike?įolks looking for a story in Theatrhythm Final Fantasy: Curtain Call should immediately look elsewhere for that need, because this title, while bearing the famed RPG moniker, offers very little in the way of a true plot. With this kind of positioning, Curtain Call brings to the table a list of new options in addition to the refinement of old ones, providing an experience that feels both new and nostalgic. Think of Theatrhythm Final Fantasy: Curtain Call as something between a sequel to and definitive version of 2012’s 3DS classic, Theatrhythm Final Fantasy. ![]()
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